Behind the Scenes of the Fallout Universe, Gaming’s Most Surprising TV Hit
The Fallout TV show is back to Prime Video, and it's safe to say that audiences were agreeably astonished by the quality of its first season. By portraying the atomic-age, post-apocalyptic United States through the perspectives of three distinct characters, it effectively portrayed various facets of the player's journey.
There was vault-dweller Lucy, attempting to act with integrity and learning that the wasteland made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts challenging his cult's leadership and creates plenty of trouble in robotic power armour; and the Ghoul, a standout performance who has long since lost any sense of morality out in the radioactive wastes.
Setting the Stage for the Second Season
The debut season's ending revealed key information about those responsible for the nuclear war that sealed a society in underground vaults for centuries. It also posed plenty of questions unanswered for the upcoming chapter – and, now, hopes are considerably elevated.
“We’ll take ‘pretty good’ – we should print that on merchandise,” remarks Jonah Nolan.
“Heading into the first season, everyone’s like, ‘Just get it right’,” adds the game director. “We are ecstatic with the feedback to the show, so now people are bringing more eagerness and new expectations.”
The Mojave Beckons for Season Two
The upcoming season is taking place in New Vegas, the setting of the beloved game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and personalities in the series, even if it was somewhat buggy at launch.
“It’s more of a arid atmosphere, a Mojave vibe, that’s so integral to that game,” explains the co-creator. “That dusty, desolate Route 66 feeling of the game is so much enjoyable to bring into the show.”
In the show's timeline, a long time has passed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators suggest that it will honor the player’s journey.
The Importance of Physical Sets
The Fallout TV series is notable for its tangible quality – its production team ensured physical models and locations were built, mirroring the cobbled-together nature of the settlements in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a green screen,” comments co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, especially of a video game, is to seem like it’s tangible.”
Indeed, virtually every element you see on-screen is real, including the notoriously frightening radioactive creatures known as the apex predators. In the show, they are brought to life with practical effects, and were reportedly pretty frightening up close.
Made by Fans, for Fans
The Fallout series resonates because it is developed by skilled directors who are also passionate gamers, in collaboration with the game developers behind the source material. This mutual respect for the world is apparent in the end result.
The second season is being released on a episode-by-episode basis rather than as a full-season drop, representing a shift from the initial release. This schedule will allow for a different weekly discussion, a dynamic the showrunners themselves are excited to witness.
“It's richer, it’s bigger, it’s funnier, it has a lot of revelations,” teases Howard. “I’m looking forward to seeing what people think.”